![]() Since there still must be something at level 68 for these Disciplines, one of the existing passives now won't be granted until level 68. This does not include Disciplines where the stance was moved from the advanced class to the Discipline, because the stance counts as the new passive.Each Discipline receives a new passive at level 68 (new level cap is 70).Other classes have not seen this many nerfs to damage and healing numbers but it's possible that this has yet to happen. Sorcerers/Sages and Hatred Assassins/Serenity Shadows had nearly all abilities nerfed by 2-10%.Droids (and other NPCs) can still be mezed with the mezes from Sorcerers/Sages and Mercenaries/Commandos. 60-second droid mezes have been removed from Agents/Smugglers and Marauders/Sentinels.Guard is no longer tied to the tanking stance and can now be used by DPS players as well.Players who were stealthed by an Operative's Infiltrate or a Scoundrel's Smuggle are not affected by this change you can still see them if you are within 15 meters. You can only reveal stealthed players with AoE abilities or increased stealth detection now. ![]() The stealth level increase that was previously tied to an ability (8s duration, 60s cooldown) is now always active. Stealthed players are now fully invisible, you can no longer see them even when you are right next to them.All casted and channeled abilities have been removed from melee classes or turned into instants, making melee players more mobile.Abilities and passives that were automatically learned upon selecting an advanced class now have to be picked up from the class trainer at the respective level.Players receive the first Discipline passive at level 10 and the first utility slot at level 14. This reduces the "keystone ability" issue where you need to relearn the rotation every time you receive an important ability. To improve the leveling process on advanced classes, many abilities get learned earlier than before.This ensures that you cannot accidentally select the wrong stance. Instead, there is a passive stance that gets replaced depending on the current Discipline. You no longer have multiple stances (Forms, Charges, Techniques, Cylinders, Cells) available at once.This improves advanced class identity and simplifies the skill bar for new players. Various base class abilities are now restricted to one advanced class, ensuring that ranged players won't use melee abilities (and vice versa). Ability pruning: With base classes removed, the advanced classes will now vary further than before. ![]() We don't know if and how existing base class characters will be affected. This was previously only required for level 60 token characters and will now extend to level 1 characters.
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